Thinking about how to progress with the story here ...
- baetendirk
- 19 okt 2017
- 1 minuten om te lezen
I redid a few images as I said in my previous post and I finally decided to go without ghost light balls and lower exposure value instead.
In the meanwhile I am thinking about how to progress the story in this scene. I often have little to no idea about what I am going to do with a scene until I am already making the graphics for it.
In any case, all 7 story branches which will use this bar, will have unique dialogues and normally at least a few unique images as well.
One small problem I had today is that I noticed too late that a wall from another building was appearing inside the bar. That's the result of combining several environments. I just made a spot render for that, to paste it over the original image.
