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Thinking about how to progress with the story here ...

  • baetendirk
  • 19 okt 2017
  • 1 minuten om te lezen

I redid a few images as I said in my previous post and I finally decided to go without ghost light balls and lower exposure value instead.

In the meanwhile I am thinking about how to progress the story in this scene. I often have little to no idea about what I am going to do with a scene until I am already making the graphics for it.

In any case, all 7 story branches which will use this bar, will have unique dialogues and normally at least a few unique images as well.

One small problem I had today is that I noticed too late that a wall from another building was appearing inside the bar. That's the result of combining several environments. I just made a spot render for that, to paste it over the original image.


 
 
 
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