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Rebuilding dialogues

  • baetendirk
  • 19 nov 2017
  • 1 minuten om te lezen

I have been focusing on reworking one story line and I can say now that I will probably rebuild most dialogues almost completely to make story development a bit more mysterious/surprising and more consistent with the prologue. I also added new choices. I did not make many new graphics, because I can keep using what I had, despite dialogue changes.

Everything does remain within the same story setting. I am not changing anything important.

Again here a comparison between a new render (first picture) and older version.


 
 
 
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